Paul has his interview with Graham Harman up over at anotherheidegger blog. It’s filled with lots of interesting tidbits about his writing process, his influences, and his experiences navigating academia. There is also more discussion about the possibility of a philosophy video game. A while back Bogost asked me what, exactly, I would be interested in with respect to such a game. Apropos of recent discussions of constraints and affordances, I’m not even sure such a game would be possible, but what I would like to see is something like a philosophy simulator where you grow your own world and watch it develop in aleatory ways. In other words, at the beginning of the game you would get something like a philosopher’s tool-kit composed of philosophemes that would set parameters for the sort of world you were making. This would be something similar to a simulator used in physics or evolutionary biology, where you are able to set the parameters and can then see what happens. For example, in physics’ simulators you could set the parameters for gravity in a slightly different way, making it either a stronger or weaker force, and see what sort of universe you might get. Such a game, then, would model an interface between conceptual universes and concrete universes. Given such and such an anti-realist universe, for example, what sort of concrete universe does it produce? Does it come to a screeching halt at some point, does it generate interesting and unexpected complexities, etc?