How about Capitalism: The Video Game? Designed within the framework of Marxist social and economic theory, this game would be organized around the interplay of the state, law, morality, economy, the environment, technology, ideology, population dynamics, infrastructure, and the triad of production, distribution, and consumption, as well as the incredibly different logics of C-M-C and M-C-M and how the interplay of these two logics reinforce certain collective structures.. It would plot the point where contradictions or crises emerge within a system and how they function. The nature side wouldn’t simply look at the impact of capitalism on nature but would also include random events and crises, plotting how the relations respond to these eruptions. The game could even run from primitive accumulation to advanced capitalism and beyond. And perhaps one could play the simulation from either the point of a capitalist in pursuit of ever receding surplus-value or a worker attempting to survive this system.